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HERE
SKILLS:
Software/Applications: Adobe Photoshop/Illustrator/After Effects, Aseprite, 3D Studio Max, Maya, Substance Painter, Unity, Unreal Engine 4
Coding Languages: Basic understanding of C++ and C#
Other: Working with a team
EXPERIENCE:
June, 2018 to Present: Assistant Professor, Mason Game and Technology Academy
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Lead class activity for summer classes, teaching high school kids about making video games for mobile and virtual reality platforms
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Develop curriculum and lesson plans for the summer semester
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Gather and incorporate student feedback to improve the class experience for future students
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Initially an internship position, asked to return as a professor
October, 2015 to Present: Floor2Studios - Artist
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Self-formed, self-supervised group of five students making game experiences
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Collaboration with other members to produce assets, build and distribute/present games
Resulting Projects:
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/self/ - a text-based mobile game that explores choices made from elementary school through high school that help define a person’s personality and behavior. Free application available on the Android store.
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Historical Movement Archive – a virtual reality art exhibit experience of 15th century weapon-based fighting techniques. Contracted by a historian who sought our team out to create this project.
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IMMERSE - a prototype medical training application in Augmented Reality, made to teach medical procedures to military personnel. Contracted by a subsidiary of the United States Army.
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Hookbound - a couch-competitive arcade brawler set in a fantasy world for up to 4 players. Planned release for Itch.io, Steam and Xbox.
September, 2015 to May 16th, 2019: GMU Game Lab Monitor
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Maintain the lab area by monitoring equipment and its use, reporting any damages each shift
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Oversee students using the lab to ensure that the computers and equipment are being used properly
April, 2017 to May 16th, 2019: GMU Game Analysis and Design Interest Group – Art Director
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Work with a team of game design students to create a game that helps advance team members’ skills with game design software
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Delegate tasks to members of the art team, assigning assets such as animations and set pieces to be completed
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Enforce deadlines of assets and the overall project
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Collaborate with other directors and the president of GADIG on decisions relating to the group
June, 2012 to June, 2018: Food Service Production, Hershey's Chocolate World
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Opening and closing the cafeteria floor during early/late shifts, which involves operating and cleaning equipment to be used throughout the day
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Provide customer service for visitors, which involves communicating location of Chocolate World events, assisting with questions and providing general information
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Collaborate with a team of employees to provide a service to customers
EDUCATION:
College: George Mason University, BFA in Computer Game Design – Graduated 5/2019
High School: Hershey High School – Graduated 6/2015
COMMENDATIONS:
Boy Scouts of America – Eagle Scout Award
AP College Board – AP Scholar with Honor