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Software/Applications: Adobe Photoshop/Illustrator/After Effects, Aseprite, 3D Studio Max, Maya, Substance Painter, Unity, Unreal Engine 4

Coding Languages: Basic understanding of C++ and C#

Other: Working with a team



June, 2018 to Present: Assistant Professor, Mason Game and Technology Academy

  • Lead class activity for summer classes, teaching high school kids about making video games for mobile and virtual reality platforms

  • Develop curriculum and lesson plans for the summer semester

  • Gather and incorporate student feedback to improve the class experience for future students

  • Initially an internship position, asked to return as a professor

October, 2015 to Present: Floor2Studios - Artist

  • Self-formed, self-supervised group of five students making game experiences

  • Collaboration with other members to produce assets, build and distribute/present games


Resulting Projects:

  • /self/ - a text-based mobile game that explores choices made from elementary school through high school that help define a person’s personality and behavior. Free application available on the Android store.


  • Historical Movement Archive – a virtual reality art exhibit experience of 15th century weapon-based fighting techniques. Contracted by a historian who sought our team out to create this project. 

  • IMMERSE - a prototype medical training application in Augmented Reality, made to teach medical procedures to military personnel. Contracted by  a subsidiary of the United States Army.

  • Hookbound - a couch-competitive arcade brawler set in a fantasy world for up to 4 players. Planned release for, Steam and Xbox. 

September, 2015 to May 16th, 2019: GMU Game Lab Monitor

  • Maintain the lab area by monitoring equipment and its use, reporting any damages each shift

  • Oversee students using the lab to ensure that the computers and equipment are being used properly


April, 2017 to May 16th, 2019: GMU Game Analysis and Design Interest Group – Art Director

  • Work with a team of game design students to create a game that helps advance team members’ skills with game design software

  • Delegate tasks to members of the art team, assigning assets such as animations and set pieces to be completed

  • Enforce deadlines of assets and the overall project

  • Collaborate with other directors and the president of GADIG on decisions relating to the group


June, 2012 to June, 2018: Food Service Production, Hershey's Chocolate World

  • Opening and closing the cafeteria floor during early/late shifts, which involves operating and cleaning equipment to be used throughout the day

  • Provide customer service for visitors, which involves communicating location of Chocolate World events, assisting with questions and providing general information

  • Collaborate with a team of employees to provide a service to customers




College: George Mason University, BFA in Computer Game Design – Graduated 5/2019

High School: Hershey High School – Graduated 6/2015




Boy Scouts of America – Eagle Scout Award

AP College Board – AP Scholar with Honor

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